L2Walker10.9.9
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Contents · Part 04 of 06
COMBATPart 04 of 06 · [N] min read

Path & combat range

The Path panel decides where your character hunts — freely across the map, or inside a circle around the spot where you pressed Begin Combat.

Options window with COMBAT › Path open: Path setting with Random, Center point and radius, Z limit, sleep point, and the Path points listOptions window with COMBAT › Path open: Path setting with Random, Center point and radius, Z limit, sleep point, and the Path points listOptions window with COMBAT › Path open: Path setting with Random, Center point and radius, Z limit, sleep point, and the Path points list
Setup(E) › Option(O) › COMBAT › Path

Options on this panel

OptionWhat it doesLevel
RandomWander at random and attack monsters as they come into view.Expert
Center pointFight inside a circle. Press Current to use where you stand, then set the Radius.Basic
Combat start is centerUse the spot where you pressed Begin Combat as the centre, with this radius.Basic
Define rangeDraw your own hunting area as a Range polygon of points.Advanced
Define path pointsWalk a route of Path points and fight along it.Advanced
Z limitIgnore monsters too far above or below you — useful on hills and in towers.Basic
Close path (loop)After the last point, walk back to the first one.Advanced
No mobs → move along pathWhen nothing is in range, move to the next path point.Advanced
No mobs → sitSit and regenerate while waiting for respawns.Basic
Sleep pointA safe spot to go back to; set it with Current.Advanced
Don’t attack mobs outside rangeNever chase targets out of your circle or polygon.Basic
Start with a centre point
Random roaming is hard to control. Start with Center point and a small Radius. Turn on Combat range in Virtual Map to see the circle, then widen it once the walker behaves.
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